My Fantasy Game: Powers

Powers can be used in one set.

These could come from your race, “class”, training, magical abilities or pets. Gear is a separate power set.

Depending on your character type you are limited to certain die caps. The powers are straight from MArvel Heroic Roleplaying (C) MWP.

Note – Characters can also take specialities as talents which fall under a power set.

Power Starts at Talented Gifted Special

 

As Gifted, increase 2 of choice to D12

Attack power

Blast

Weapon

D6  

D8

D8

D10  
Durability. D6 D8 D12  
Elemental Control powers. D6   D10  
Intangibility. D6   D10  
Invisibility. D6 D6 D10  
Mimic. D6   D10  
Movement Powers (including Speed, Flight, Swimming, etc.)

                Speed

                Flight

                Swimming

                Leaping

                Swinging

                Wall Crawling

 

 

D6

D6

D6

D6

D6

D6

 

 

D8

D6

D8

D8

 

D8

 

 

D10

D10

D12

D12

D10

D12

 
Psychic Powers (including Mind Control, Telepathy, etc.) D6 D6 D12  
Reflexes. D8 D8 D12  
Resistance power. D6 D8 D12  
Senses. D8 D8 D12  
Shapeshifting. D6   D10  
Size-changing powers (Growth, Shrinking) D6   D10  
Sorcery. D6   D10  
Stamina. D8 D8 D12  
Strength. D8 D8 D12  
Stretching. D6   D10  
Teleport. D6   D10  
Transmutation. D6   D10  
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