My Fantasy Game: Resources

Resources

Resources can be allies, minions, locations or Gear. The first 3 count as permenant assets and work as such (also – see Smallville)

Gear works as powers and can also have SFX. Types of gear are Limited to certain powers. Again, powers straight from MHR (C) MWP.

Power Starts at Non-Magial

Non-Tech

MAgical Tech
Attack power

Blast

Weapon

D6  

D10

D10

D12  

D12

D12

Durability. D6 D10 D12 D12
Elemental Control powers. D6   D8 D6
Intangibility. D6   D10  
Invisibility. D6 D6 D10 D6
Mimic. D6   D10  
Movement Powers (including Speed, Flight, Swimming, etc.)

                Speed

                Flight

                Swimming

                Leaping

                Swinging

                Wall Crawling

 

 

D6

D6

D6

D6

D6

D6

 

 

 

D6

 

 

 

D6

 

 

D10

D10

D12

D12

D10

D12

 

 

 

D8

 

 

D8

D8

Psychic Powers (including Mind Control, Telepathy, etc.) D6   D8  
Reflexes. D8   D10  
Resistance power. D6 D8 D12 D8
Senses. D8   D10 D8
Shapeshifting. D6   D10  
Size-changing powers (Growth, Shrinking) D6   D10  
Sorcery. D6   D8  
Stamina. D8   D12  
Strength. D8   D12 D8
Stretching. D6 D6 D10 D6
Teleport. D6   D10  
Transmutation. D6   D10  

All Gear has the Gear Limit. Some Tech and Magical gear may also have the Exhausted Limit. Armour could have have the breakable limit from FHR.

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