Aasimars and sub-races

So for Aasimars i have basically done a copy of Tieflings…because, well they are like the good version ,right?

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Aasimar

For more information see the internet, Advanced Race Guide or Blood of Angels.

Aasimar names (copied from Blood of Angels, from paizo)

Female Names: Adonia, Amethyst, Arabella, Arken, Arsinoe, Ayako, Bretheda, Calanthe, Castrovei, Davina, Delphinia, Drinma, Dulcida, Feyla, Imesah, Iomedae, Isabis, Liavara, Li Mei, Masozi, Maysamma, Mirei, Moonstone, Nijena, Niramour, Ondrea, Rhialla, Sabiha, Sunetra, Valtyra, Zinnia.
Male Names: Aballon, Akemi, Aritian, Aurelio, Bellarmine, Beltin, Carnelian, Cayden, Cernan, Clarion, Cronwier,
Desiderio, Eanril, Eran, Eremurus, Gwyn, Ilamin, Kinjiro, Kyan, Malachite, Maudril, Okrin,
Parant, Shenir, Sterling, Talyessin, Triaxus,Tural, Wyran, Zaigan.

Aasimar Traits

Ability Score increase : Wis+2, Cha+1 or Wis+1, Cha+2, Player choice.

Age – Mature more or less the same as Humans, but probably live a lot longer.

Alignment – Tending to Lawful Good but not restricted to.

Size – Medium

Speed – 30 feet

Darkvision – 60 ft.

Celestial Resistance – Aasimar are resistant to cold and electricity damage.

Skilled – Aasimar PCs gain proficiency in persuasion or perception.

Celestial Legacy – Aasimar know the light cantrip. At level 5 you can cast the aid spell once per day. Wisdom is your spellcasting ability for these spells.

Languages – you can speak, read and write common and Celestial.

 

Sub races.

As with the tielfing sub races these replace rather than add to the base Aasimar traits.

Agathion-Blooded (Idyllkin),

  • Typical Alignment – NG
  • Ability modifiers – +2 Cha, +1 Con
  • Skilled – proficient in Animal Handling OR Survival
  • Spells – at level 5 can cast Beast Sense once per day.

Angel-Blooded (Angelkin),

  • Typical Alignment – Good
  • Ability modifiers – +2 Str, +1 Cha
  • Skilled – proficient in Medicine or Religion
  • Spells – at level 5 can cast alter self once per day.

Archon-Blooded (Lawbringers),

  • Typical Alignment – LG
  • Ability modifiers – +2 Wis, +1 Con
  • Skilled – proficient in Insight OR Intimidation
  • Spells – at level 5 can cast continual flame once per day.

Azata-Blooded (Musetouched),

  • Typical Alignment – CG
  • Ability modifiers – +2 Cha, +1 Dex
  • Skilled – proficient in Performance or persuasion
  • Spells – at level 5 can cast Moonbeam once per day.

Garuda-Blooded (Plumekith),

  • Typical Alignment – CG
  • Ability modifiers – +2 Dex, +1 Wis
  • Skilled – proficient in Acrobatics
  • Spells – at level 5 can cast see invisibility once per day.

Peri-Blooded (Emberkin),

  • Typical Alignment – NG
  • Ability modifiers – +2 Int, +1 Cha
  • Skilled – proficient in arcana or Religion
  • Spells – at level 5 can cast Flaming Sphere once per day.

 

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2 comments

  1. khaalis · · Reply

    If you want Aasimar to mimic the Tiefling, Celestial Legacy is missing the “at 3rd level” 1/day “as a 2nd-level spell”. I might suggest ‘Protection from Good and Evil’?

    1. I was goin to have a 3rd spell, but decide to add in proficiencies instead.

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