So we’ve seen changes to characters, rules, B&R and tactics cards. I’m going to look at how I think that has affected each of the affiliations. I won’t really be considering unaffiliated picks (as that’s everyone) unless they were key to that affiliation. Before that I want to list out how I ranked the affiliations previously. I actually did a video on my Youtube channel back in June here but I wouldn’t agree with that now!
Previously I would have had Spider Foes in Trash tier, but that’s because I had a bad experience with them. Even with this tiering You can easily do badly with the top factions and I’ve lost against Guardians and people are winning with Spider Foes (not so much X-force). Essentially in MCP anything can be good and anything can be bad, but this is how I would place stuff pre-update.
A-Force. AYG being banned is big for She-Hulk, as is Doomed Prophecy being restricted to Asgard. Both of those cards made her vulnerable. Now it’s just Helios laser and not everyone can take that. Plus it’s a one shot which can be bodyguarded! Medusa, Okoye, Shuri and Valkyrie got worse, but Captain Marvel and Gamora got better. Extra cards means more character specific cards. Overall A-force are slightly better off in the new rules.
Asgard. Two of their core 3 got nerfed pretty hard. Valk and Enchantress are both still good, but not OP now. Rainbow bridge also took a hit. And Loki now has to decided on a gem in roster building, making him a 3rd 5 threat and reducing flexibility (although freeing up a character slot) at least Space Gem is now pretty good at 1 threat. With no buffs at all Asgard have to be considered worse than before.
Avengers. The change to RnD is a minor nerf to Steve teams, but Steve himself got better, as did Hulk, Ironman and Captain Marvel. Losing AYG hurts Sam teams a bit. Overall I think Avengers are better off because they have 2 viable leaders now.
Black Order. Maw got good. Corvus was nerfed so lightly I basically ignored it. The main change is the gem change. On the one hand they can now take 3 or more extra models in the roster. But squad building got a lot harder. Without the ability to drop or switch gems certain point values get awkward, particularly when your models are quite expensive. I think Black Order might be slightly worse off, but it’s marginal.
Brotherhood. The change to throwing terrain is a nerf to Brotherhood. Strangely Valkyrie was one of the main throwing size 2 culprits, but she requires more power now so this might not affect them too much. Angela still throws bigger terrain. Losing AYG is a bit bad for them. So again, they’re a bit worse, but not by much.
Cabal. Ultron got better, but Enchantress and Modok got worse. But then Bullseye became 2 threat. They also lost AYG and DP so they can’t be as hitty as before and have lost control. It does mean models like Sinister and Cassandra will get more play. So overall they are worse, but not by a large amount.
Convocation. Being the newest affiliation they shouldn’t have been affected much by the changes, but being able to take both Stranges AND getting two more tactics cards is actually big. There are like 8 Convocation cards, no they can take them all and extra cards, which means they can dual affiliate much easier. So The update doesn’t change how they play but makes squad building easier, so they are marginally better off.
Criminal syndicate. Kingpin lost out slightly but a 2 threat Bullseye is massive. Modok did get nerfed, but he wasn’t the mainstay of CS that he is in Cabal. They can now run a 9 point core. Random crisis selection also helps them as opponents cannot now choose not to play contest secures unless they don’t take any at all, and most affiliations don’t like flip secures. Overall, slightly better off.
Dark Dimension. Dormammu wasn’t affected. But 10 tactics cards means it is easier to put in specific other affiliations or take more crisis cards. Doomed Prophecy being restricted means no more using it on widow or War Machine and then rezzing them, same with AYG ban. Overall, probably about the same.
Defenders. You can pick both Stranges, but only 1 has a leadership. But you can bring both Petes…but I don’t think that will be a thing. Hulk and Ghost Rider got decent buffs, but one reason for Hulk is to throw him through a portal round 1 and now you can’t. The change to Portals is a massive nerf. You didn’t always do a round 1 portal but it was an option, and a good one at that, and now it isn’t. The random crisis selection also hits Defenders a bit as they want grouped up maps. Defenders are definitely worse, but I’m not sure by how much.
Guardians. Star Lord has an effective Leadership AND got buffed. Rocket AND Groot got buffed. Gamora got buffed. The only nerf is having to choose to take the power stone at roster building, but now it doesn’t take a slot. Guardians are now massively better.
Inhumans. Medusa was nerfed and she was the best in affiliation model. The nerf to advanced RnD means Quicksilver cannot do stuff turn 1 anymore, but can turn 2,3 and so on. So they got worse, but not a lot.
Midnight Sons. Ghost Rider got better, and has a decent zero cost attack which is great for siege of darkness. That’s about it. Slightly better.
Spider Foes. Green Goblin got better and his Leadership got a lot better. All the 4 dice builders now more reliably do damage AND gain power which makes the rest of their kit easier to access. 10 tactics cards allows more of the funky character cards. Carnage is sad to lose DP but overall they are a lot better.
Uncanny X-Men. None of the models were changed. Extra tactics cards are handy for the Wolverine cards but that’s it. Pretty much the same.
Wakanda. Shuri was nerfed a bit. Okoye was nerfed quite a lot. It’s now harder to choose the crises they want to play. So all bad. 10 cards means it’s easier to have a back-up affiliation but overall they got worse, but not by that much.
Web Warriors. They can take both Pete’s which is handy. And more cards, which is useful with all the newer character and affiliation cards. And didn’t get worse in any way. So basically the same. Which is a bit worrying when they were starting to come to the top anyway.
X-Force. More cards is handy. But that’s about it. X-Force have issues and I don’t think Colossus is going to fix that. The same, which is a shame!
So If I apply this to the table above I would now have this:
Most of the affiliations haven’t been changed too much. Two of the worst factions have been brought up a lot which is great, so we only have one “Bad” affiliation now. At the top, two of them were reduced a bit, but worryingly one of the top affiliations just got better. Overall I think the update has brought most of the affiliations closer together and we should still see a decent spread of affiliations at events. And with the extra tactics cards we will probably see more dual affiliated rosters. So it’s all good and the future of post-update MCP is looking bright!