Tag Archives: Conversion

2d20 Ghostbuster RPG Conversion Process

So having codified our Fluff n Crunch conversion method, Jeremy and I worked through the process for a well-known property; Ghostbusters! This was partly because the new film, Ghostbusters Afterlife is out this week, but also because we are big Ghostbusters fans and it seemed to be a property that wouldn’t be too hard to […]

2d20: Creating a 2d20 Conversion

A few weeks ago on Fluff n Crunch (it was recorded over a month a go, podcasting is weird), Jeremy and myself discussed how to go about doing conversions (here). Firstly we classified the types of conversion: Re-Skin. When you basically use an exisiting rule-set and simply rename some of the parts of the system. […]