Author Archives: that70sbloke

The State of D&D 5e in 2022

5e is basically the longest edition since 2e. 2e lasted 11 years (cos it was awesome!) 3e was updates to 3.5 after 3 years which then lasted 5 years 4e lasted 6 years 5e released in 2014. I was super excited when it released but my interest waned over the years. So what is the […]

MCP: Pointless Affiliation Bracket, Round 1

Having listened to the Alfredo’s Taco truck episode where they compare ALL the models in a bracket (and then pick their #1 choice at the end) I decided to do the same, but for affiliations. So I created a bracket, and randomised the seedings until none of the “top-tier” affiliations were in the bottom 4. […]

D&D 5e Roll Dice for Bonuses Rule

So one thing that sort of bugs me about D&D (and any like game that uses a d20 for rolls and the other dice for damage) is that I have all these cool dice but I mostly only use the d20 and my damage dice. If you’re playing a non caster you might only get […]

MCP: Defenders Roster Review

From the last post  “The change to Crisis selection has hampered Defenders even more than the nerf to pentagrams. I want a high threat, but narrow missions. Previously they had a better chance of getting Demon Portals (the one crisis I won on), but now with it being random you can get awkward crisis combinations […]

MCP: Nick Fury character card Review

Having had the X-23 and Gabby cards I thought we might get a break, but nope, straight into the Nick Fury cards! I haven’t even had time to talk about Grunts. Here he is: So he’s a Leader and he gets a new special rule in Grunts. Is he any good? The Great: The Grunts […]

MCP: Elysium Wargames January event

So after quite a long break (mostly due to the holidays and Christmas stuff) I went to an event this weekend! It was back at Elysium Wargames in Pontefract (less than 40 minutes away!). There ended up being 10 people so it was going to be maybe 4 rounds. I’ll try and actually make this […]

Do I even want to run a League Game? Part 3 -The appeal of Pre-written Vs my own adventures

One of the problems I’ve had in running a League game other than system is Adventures. Over recent years I’ve found it harder to have decent time to plan good adventures and have relied on pre-written ones. Even with these I have struggled to find the time to read them. So In this short series […]

Do I even want to run a League Game? Part 2 – What happened in the League games I did run

One of the problems I’ve had in running a League game other than system is Adventures. Over recent years I’ve found it harder to have decent time to plan good adventures and have relied on pre-written ones. Even with these I have struggled to find the time to read them. So In this short series […]

Do I even want to run a League Game? Part 1 – What games I have actually run in recent years

One of the problems I’ve had in running a League game other than system is Adventures. Over recent years I’ve found it harder to have decent time to plan good adventures and have relied on pre-written ones. Even with these I have struggled to find the time to read them. So In this short series […]

MCP: Honey Badger Character Card Review

This is another character that a load of people didn’t know of that I did. A few moves ago I was reading the Hellfire Gala X-men issues on Unlimited and there was a Gabby character. I didn’t know who that was so I looked her up and then went and read the All-New Wolverine run […]

Arcane RPG – what do I want from a system?

So in a previous post I looked at which systems could be used for a League of Legends / Legends of runeterra / Arcane RPG. But there were no real winners (just plenty of losers). So in this post I will look at what I would want from a system to run such a game. […]

Arcane / Legends of Runeterra RPG – What system would I use?

I have wanted to have an RPG system to run a game in Runeterra (the setting for League of Legends/Legends of runeterra/Arcane) and we even dedicated a FluffnCrunch episode to it (Links: Anchor / Spotify). Now having watched Arcane (which was awesome by the way – check it out) I wanted to start having a […]

MCP: X-23 Character Card Review

After a 2 Week break, we’re back! Another X-person! So excited! Will she be as poor as the rest? At this point, I don’t care, just happy to have some more X-Men. So she’s an assassin I guess? Shares a lot of Wolverine’s card, although doesn’t change on 2nd side like he does. The Great: […]

MCP: Gambit card review

Unlike Rogue and Collossus who I love as characters, Gambit is meh. I literally dislike everything about him except the throwing explosive energy stuff. Let’s check the card. I expected him to be like Moon Knight but his strike is worse and his ranged attack is better…well it does more dice but has no rapid […]

MCP: Baron Zemo Review

So I’ve tended to review characters as their cards drop, but there are plenty of characters out there I never reviewed. So starting today I’m going back and looking at some older characters, beginning with the lord of the dance himself, Baron Zemo He can do a lot. Support, extract runner, damage dealer. The Great: […]

MCP: Colossus card review

One of my favourite X characters! I’m not sure why, he often a bit dull in the Comics and is usually surrounded by more interesting characters. But he was in the team when I first came across the X-men in the original Secret Wars and turning into metal just seemed cool. Let’s see what the […]

Review of The Year: MCP Highlights (and lowlights)

I was going to do a month by month year in review, but not much happened for about 6 months of the year, so that would be a bit dull. Instead I’m looking at my MCP highlights and lowlights of the year, starting with the latter Disappointing models. Cable, Black bolt. While most models in […]

MCP: Juggernaut card review

Juggernaut was spoiled last week but the proper card dropped this week. How’s he looking? So he’s another 5 threat, good def, plenty of health and some interesting rules. The Great. He’s so thematic. He’s not standing still hitting. He should be moving, then smashing hard with I’m the Juggernaut for 10 dice, then moving […]

MCP, Were the character changes what I wanted?

So I did 2 articles on which models should get changed (here and here) knowing full well that not all would be changed. Did they change the models I suggested? Core Box wave Captain America. Buff! Yes (cheated here) Red Skull. No change. Captain Marvel. Buff! We know Binary is going down to 4. They […]

MCP: The End of Jank and Turn One plays?

I’ve written 3 previous articles about turn 1 (and beyond) jank extract grabbing plays here, here and here. But in the new update AMG seem to have got rid of an awful lot of these turn 1 plays. This is mostly because of a change to Advanced RnD. Previously this could be used by a […]