Tag Archives: Savage Worlds
Looking at generic RPG systems
It’s that time again, i’m wanting to play a game that doesn’t exist. Last time I looked at doing this (here) and (here) I talked myself out of it because I decided I only really wanted to play pre-written adventures and so I couldn’t do that with League. But playing Vampire last week I managed […]
Savage Worlds Supers – Rocket Racoon
People liked Cyclops. Wait, that doesn’t sound right. People liked my build for Cyclops in SWS. Better. I’ve been reading Guardians so thought I would try Rocket. Some oddness here. I’m still spending way too many point on skills – but these could be advances (although not this many). I think I need to have […]
Savage World Supers : Cyclops
So having read the super powers companion (and reviewed it here) I wanted to work on some characters. And since we had used Cyclops for a trial of another system I wanted to make a better version for SW. Cyclops (Power Level III) Human Hindrances 4/2/1 Driven (2) Attributes 5 (+3) Agility d8, Smarts d8, […]
Savage Worlds Supers Power companion Review
I don’t often do reviews but I couldn’t find one for this so… I owned the last version of the super powers companion but now we have the SWADE version. I didn’t do the kickstarter (and I missed the Fantasy companion as well – since they moved from kickstarter I’m clearly not getting the press […]
Do I even want to run a League Game? Part 1 – What games I have actually run in recent years
One of the problems I’ve had in running a League game other than system is Adventures. Over recent years I’ve found it harder to have decent time to plan good adventures and have relied on pre-written ones. Even with these I have struggled to find the time to read them. So In this short series […]
Generic Cortex+
Why do I want to write a generic C+ system? I have issues with FATE I have issues with Savage Worlds I want a generic system written up so when I get the urge to play a game in a relatively simple, generic setting I don’t have to write a new C+ Hack, I can […]