Monthly Archives: November 2019

MCP OverWatch: Genji

Genji next. Nice figure for him from SMS. Really need to try these out…Just waiting for rest of overwatch figs.

Marvel Crisis Protocol The Review

I’m glad I’ve had time to actually play games and read the rules so this is mostly a review of the box itself. What’s in the Box? The box is pretty crammed with goodies. Counter sheets, measuring tools, dice, lots of sprues and the how to play book. The Models: The models are great! The […]

Release Day / 15 in 15

So it’s release Day. At Last! I was hoping to do my review today, but since i don’t have a copy of the game it didn’t seem right. So when i started this 15 day streak i was hoping i could manage 15 blogs in 15 days, well i did way more than that. I […]

MCP LOL : Vi

Why Vi? Because i found a model for her. That’s pretty much it. Annoyingly she comes with 3 passives and two almost identical attacks…but oh well.

MCP LOL : Ahri

Franchise number 3: League of Legends. I haven’t played it in years, but it has some cool characters. Also, i can order a figure for Ahri…so here she is I really need to get her on the table and try her. Coming up with the powers based on a MOBA character is easy enough, balancing […]

MCP Street Fighter : Fei Long

Yes, Fei Long is an odd choice, but I have the heroclix mini. His main attack was awkward, and could have been built off strike. And maybe he should only be threat 2 as he is quite similar to Black Widow. As always, feedback welcome! What’s in store for tomorrow? Depends on if i get […]

MCP Street Fighter : M Bison

And next up for this batch is M Bison (or Balrog in Japan). He had to come along at some point, he’s the main baddie! So he comes in at a rare threat 4. Basically because he is v tough but also dishes out good damage. That’s it for now! I might return to SF […]

MCP Street Fighter : Dhalsim

Dhalsim is up next as he has very different powers to the other characters, and also i have the heroclix model for him! I got to throw in some interesting things here involving his stretching, teleporting and flight. Pretty happy, but he might need toning down or pushing to threat 4.

MCP Street Fighter : Chun-Li

So Chun-Li had to be next as the most iconic female Street fighter Character. This was hard not to end up with another Ryu/Ken but i made her strike represent her multiple kick and threw in some Powers based on her backstory.

MCP Street Fighter : Ken

If i started with Ryu, obviously Ken is next! Ken is funnily enough pretty much the same as Ryu but he has a different ultra and his supers have different wild effects.

MCP Street Fighter : Ryu

So after Overwatch i still really had the bug for doing custom characters. Someone had suggested SF and i got my heroclix out…so Ryu up first. I did a back card because i was already on 4 attacks and needed an ultra. Plus it meant i could use a semi-amusing continue picture! Ryu has pretty […]

MCP Overwatch : Mei

It’s Mei Monday! [Wiki] That was just a happy coincidence. Mei was way down the list of choices, but then I figured her freeze abilities actually did something different. She gets to use Slow! I made icicle do more damage if the target is slowed, and let ther create terrain. She should be an effective […]

MCP Overwatch : Pharah

I did Pharah because I really like her! She is as close to a main as I have in Overwatch and is different from the others because she can fly. There is no model for her really, but i’m happy with my Guild Ball Smoke Conversion. Wiki here! I did have a version with armour […]

MCP Overwatch : Widowmaker

I think i did Widowmaker next because she has a Lego model in the same pack as Tracer… She also seemed to provide something new in terms of being a sniper. Wiki here! She actually doesn’t do a lot so ended up at threat 2. Her main feature is her range 5 attack, and her […]

MCP Overwatch : Tracer

Tracer had to turn up in this first bunch because she is probably the most iconic Overwatch character. Wiki entry here   Tracer is very very mobile but also has not much output and low health. I messed around with Recall a lot because i wanted it to work as both a place and defense. […]

MCP Overwatch : Reinhardt

Next up is Reinhardt. Wiki page here Of the 5 characters I had completed at the time of writing this was the hardest, and also the one i am least comfortable with. He as too many attacks, and probably is too survivable. But that’s why he is threat 4 despite low output and his main […]

MCP : Overwatch : Reaper

So i promised more MCP homebrew characters and I’m continuing with Overwatch* Generally Overwatch seems suited for MCP because characters tend to have 2 or 3 attacks, a passive and then 1 or 2 powers, just like an MCP character. I’ve started with Reaper because he is Iconic but also seemed fairly straightforward.   I […]

MCP Marvel Zombies Battle Report

So I set up a solo, two hero game on medium mode using the rules I posted previously. End of turn 1, Spidey has collected one civilian and 1 civilian has been eaten Round 2, Spidey collects a 2nd civi and KOs one zombie. Both Cap and spidey take 1 damage. 1 Civi is eaten […]

MCP Zombies!

I thought it might be fun to start on a co-op game and zombies seemed to be the easiest place to start! What do you need before? Zombie models ( I used Zombicide) Civilian Models ( I used GCC models) Markers/terrain for escape objectives Markers/terrain for Zombie Spawn Setup 1 player – 2 or 3 […]

MCP, findings on the rules after a few games

So in total I’ve played 3 games of MCP, not enough to be an expert, but enough to make a few observations. General observations The dice can be really swingy. 6 dice can give you 8 hits or none. Managing power is key The basic rules are pretty simple Move L is very rapid Things […]