Co-Op D&D 5e Session 2

Session 1 Map

We did a bit of world-building to start. We had intended the session to be more high magic and high tech and ended up in a farming community delivering a mcguffin to a tribe. (see here) Not quite what we had planned. So we added a City to our map and decided to get skyship travel to the next city. This took a while working out prices. We sold our Horses for 100gp for the pair, but how far would that get us! The PHB doesn’t have skyships or rail. Eberron (RftLW) does, but the costs are crazy – like 1000 GP to cross the continent. The Iron Kingdoms Requiem book had trips at a more reasonable 25 GP. We decided to go with a more modern day rail costing 10-100gp depending on distance and Skyships costing double. This also led to a conversation about distances horses can travel…

So Lyv and Igne spent the money they got from selling their horses and started the session on a Skyship travelling to the next city, which turned out to be the Capital City of the Kingdom of Akalenia, High Stone. The City is built on and into a Mesa on a plateau on a Plain. The lands are overrun my Monsters so towns and cities build high walls or just built higher up.

When we arrived we got off the ship and through a checkpoint to find…the city on the verge of a Civil War! (card flip + dice roll, we made up 4 possibilities) The Goliath ruler King Kavaki had been clamping down on the freedoms of the people (a lot of this we discovered during the session), putting up checkpoints in the city and at exits from the city, closing down and destroying places of worship and generally being not nice. An uprising was being led by a Half-elf, Alain Alantor (we didn’t know this yet). currently this was in the form of riots and looting.

A nearby shop was being “looted”, but not by the rioters or anyone hard-up but by some shifty looking robbers. When Lyv and Igne stopped them they attacked immediately. This didn’t go well for the robbers. Igne now has the dual weapon fighting feat and Lyv has Piercer. So when Lyv critted on a Halfling robber (and rolled 3d8, we flipped for damage carrying through) the arrow pierced her and also killed the Thug behind. Igne made reasonably short work of the Robber Captain, (helped by even higher AC).

The PCs checked the local guard was OK with spilling blood on the street and gave a small reward (3gp, v small). We returned the swag to the shopkeeper who didn’t give a reward (flips give weird results) but we sold the Robber’s gear and Igne swapped a Scimitar for a Rapier. Handy that it was an Adventurer’s supplies store. Lyv wanted some Healing potion, but 50gp, WTF!

Lyv and Igne decided to see what the rebellion was about and having done so asked to help but were not trusted (kept fluffing the persuasion rolls). Eventually a rebel sent them off on a wild goose chase (or to certain death) to retrieve a useful artifact from a ruined church. The church was indeed ruined, but also empty but the crypt was not.

The 2 phantoms proved awkward being resistant to even the Dragon’s fire (although not Igne’s rites) but were taken down.

The Minotaur Skeleton (how did I not know that was in the MM) went down quickly when it got it’s great axe stuck in the wall and wouldn’t let go.

In the last room we faced a Spectre and a Wight. The Wight life drained Ragnox, the dragon, but missed most attacks on Igne, and without resistance was able to be taken down quickly by Lyv. He dissapeared leaving his magical studded leather of Bravery – useful for the Rebellion, and some Bracery of Archery. Handy!

We didn’t level up but now we have Magic Items. There’s a pretty good chance the armour will be a vestige of some sort.

Next session we’ll see if our players can help the Rebellion!

And I now have a D&D Page on the blog.

2 comments

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  2. […] having taking a week off we picked up where we left off (see session 2) having recovered the Armor of […]

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