For more information see the various mass effect wikia… or the Datapad App.
Some of these wordings come from the Mass Effect RPG wikia. That was a few years ago and thats about all that remains! Credit to that though for some of the SFX and limits (although they weren’t sfx and limits at the time)
|Suggested Distinctions||Violent, Terrorist, Aggresive, Pirate, Slaver, Criminal|
|Powers||Strength d8.Willpower d8, Stamina d6|
|Limits||Batarian. Humans and batarians have a great dislike for each other. Many races distrust Batarians and view them as mercenaries and criminals.|
|Suggested Distinctions||Loner, Wanderer, Silent, Observant, Watcher|
|Suggested skills||Combat, covert|
|Powers||Senses d6-d10, Reflexes d8.|
|Sfx||Drell have excellent memories. Can remember events for a PP.|
|Limits||Drell. Drell cannot be cured of diseases once infected.|
|Powers||Intellect, Charisma, willpower d8
Strength, Stamina, reflexes d6
|Limits||Human. Viewed as impetuous and nieve by most races and hated by batarians.|
|Suggested Distinctions||Mighty, Berserk, Angry, Hothead, Dour|
|Suggested skills||Combat, Menace|
|Powers||Strength d6-d10, Stamina d6-d10, Durability d6-d10.
Resistance (Poison and disease)d6-d10
Krogans reduce physical stress by one die step.
|Limits||Krogan. Most races fear and distrust Krogans.|
|Suggested Distinctions||Explorer, Pilgrim, Mr Fix-it, Nervous, Migrant|
|Suggested skills||Tech, Piloting|
|Powers||Tech power d6-d10
Reflexes d8, Intellect d8
|Sfx||When Quarians make assets from tech parts there are worth a die step more than normal|
Quarian biology prevents them from eating any food made by other species with the exception of turians.
Also, Quarians have no immune systems. They must wear special environment suits when out in the open on other planets or on space stations, with the exception of specialized rooms with volus life support systems.
Most people regard the quarians with mistrust because of the creation of the geth and the subsequent self-imposed isolation of the quarian people. First impressions are almost always negative.
|Suggested Distinctions||Distracted, hyperactive, observer|
|Suggested skills||Empathy, covert, Piloting, Science|
|Powers||Senses d8, Reflexes d6-d8, speed d6, intellect d8, charisma d8|
|Limits||Salarian. Hated by the krogan.
A typical salarian lifespan is roughly 40 years.
|Suggested Distinctions||Cop, Determined, Disciplined, Honorable|
|Suggested skills||Covert, Combat|
|Powers||Senses d8, willpower d8, intellect d6|
Turian biology prevents them from eating any food made by other species with the exception of quarians.
|Suggested Distinctions||Money grabbing, Rich, Banker, Merchant|
|Powers||Intellect d6-d8, charisma d6|
The high-pressure, ammonia-based atmosphere of their home planet makes the volus incapable of breathing the air that other species do or enjoying their food. They must wear special environment suits when out in the open on other planets or on space stations, with the exception of specialized rooms with volus life support systems.
Though not exactly cowardly, their frail and undexterous physique lends to them getting away from violence more than other species.
The volus are shorter than other species, at about two-thirds their height or shorter.
|Suggested Distinctions||Vicious, Scavenger, Refugee, Outcast|
|Suggested skills||Combat, menace|
|Powers||Stamina d6-d10, Durability d6, Speed d8, Strength d6, Reflexes d8
Weapon d6 (claws)
Recover 1step of stress every beat, and all stress outside of a scene for cost of a PP.
Immunity to one environmental condition, limited.
The immunity changes after a week in a hostile environment. A player may pick a specific type of environment that the character is already resistant to before the game begins.
A typical vorcha lifespan is roughly 20 years.
Out for Blood
Vorcha communicate primarily through violence. As such, if words just aren’t cutting it, teeth, guns, clubs, and whatever else is handy will.