Race Power Sets

For more information see the various mass effect wikia… or the Datapad App.

Some of these wordings come from the Mass Effect RPG wikia. That was a few years ago and thats about all that remains! Credit to that though for some of the SFX and limits (although they weren’t sfx and limits at the time)

ASARI  
Suggested Distinctions Courtesan, Politican, Justicar, Polite, Restrained
Suggested skills Science, Biotic, Empathy
Powers Biotics d6-d10

Intellect d10, Charisma d10, Appearance d10

Sfx Longevity Asari typically live up to 1,000 years old.
Limits Asari – disliked by Krogans and suffer penalties on contact with.
BATARIAN

 

Suggested Distinctions Violent, Terrorist, Aggresive, Pirate, Slaver, Criminal
Suggested skills Combat
Powers Strength d8.Willpower d8, Stamina d6
Sfx None.
Limits Batarian. Humans and batarians have a great dislike for each other. Many races distrust Batarians and view them as mercenaries and criminals.
DRELL
Suggested Distinctions Loner, Wanderer, Silent, Observant, Watcher
Suggested skills Combat, covert
Powers Senses d6-d10, Reflexes d8.
Sfx Drell have excellent memories. Can remember events for a PP.
Limits Drell. Drell cannot be cured of diseases once infected.
 
HUMAN
Suggested Distinctions
Suggested skills Any
Powers Intellect, Charisma, willpower d8

Strength, Stamina, reflexes d6

Sfx
Limits Human. Viewed as impetuous and nieve by most races and hated by batarians.
Krogan
Suggested Distinctions Mighty, Berserk, Angry, Hothead, Dour
Suggested skills Combat, Menace
Powers Strength d6-d10, Stamina d6-d10, Durability d6-d10.

Resistance (Poison and disease)d6-d10

Sfx Natural Armour

Krogans reduce physical stress by one die step.

Limits Krogan. Most races fear and distrust Krogans.
QUARIAN   
Suggested Distinctions Explorer, Pilgrim, Mr Fix-it, Nervous, Migrant
Suggested skills Tech, Piloting
Powers Tech power d6-d10

Reflexes d8, Intellect d8

Sfx When Quarians make assets from tech parts there are worth a die step more than normal
Limits

 

Quarian

Complex Needs

Quarian biology prevents them from eating any food made by other species with the exception of turians.

Also, Quarians have no immune systems. They must wear special environment suits when out in the open on other planets or on space stations, with the exception of specialized rooms with volus life support systems.

Eerie Presence/Reputation

Most people regard the quarians with mistrust because of the creation of the geth and the subsequent self-imposed isolation of the quarian people. First impressions are almost always negative.

Salarian
Suggested Distinctions Distracted, hyperactive, observer
Suggested skills Empathy, covert, Piloting, Science
Powers Senses d8, Reflexes d6-d8, speed d6, intellect d8, charisma d8
Sfx None.
Limits Salarian. Hated by the krogan.

Short-Lived

A typical salarian lifespan is roughly 40 years.

TURIAN
Suggested Distinctions Cop, Determined, Disciplined, Honorable
Suggested skills Covert, Combat
Powers Senses d8, willpower d8, intellect d6
Sfx
Limits Turian

Complex Needs

Turian biology prevents them from eating any food made by other species with the exception of quarians.

VOLUS
Suggested Distinctions Money grabbing, Rich, Banker, Merchant
Suggested skills Business
Powers Intellect d6-d8, charisma d6
Sfx /
Limits Volus

Complex Needs

The high-pressure, ammonia-based atmosphere of their home planet makes the volus incapable of breathing the air that other species do or enjoying their food. They must wear special environment suits when out in the open on other planets or on space stations, with the exception of specialized rooms with volus life support systems.

Coward

Though not exactly cowardly, their frail and undexterous physique lends to them getting away from violence more than other species.

Little Person

The volus are shorter than other species, at about two-thirds their height or shorter.

VORCHA  
Suggested Distinctions Vicious, Scavenger, Refugee, Outcast
Suggested skills Combat, menace
Powers Stamina d6-d10, Durability d6, Speed d8, Strength d6, Reflexes d8

Weapon d6 (claws)

Sfx Regeneration

Recover 1step of stress every beat, and all stress outside of a scene for cost of a PP.

Environmental Adaption

Immunity to one environmental condition, limited.

The immunity changes after a week in a hostile environment. A player may pick a specific type of environment that the character is already resistant to before the game begins.

Limits Vorcha

Short-Lived

A typical vorcha lifespan is roughly 20 years.

Out for Blood

Vorcha communicate primarily through violence. As such, if words just aren’t cutting it, teeth, guns, clubs, and whatever else is handy will.

Advertisements

Comments Welcome Here!

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: