Powers

Biotic Powers

All biotic Powers have the following limits and SFX:

  • No Biotic Power can be used in 2 consecutive turns.
  • Biotic powers do not work on shielded targets. (unless stated)
  • SFX – shutdown. Shutdown a power for 1PP. Regain on an opportunity or at a transistion scene.

Biotic abilities

 Base POWERS

  • Biotic Control      = Kinetic Control
  • Dominate             = Mind control
  • Mind Reading       = Telepathy
  • Barrier                  = Durability
  • Levitate                = Movement (levitate)

 SFX

  • Lift / Pull  – Afflict bonus on “floating” complications
  • Singularity – Area Attack.
  • Stasis –   Afflict bonus on “In Stasis” complications, but that can also be used as a defense by the target.

Attack Powers Each of the following is a variation on Biotic Attack. Anyone who can has one can take Biotic attack and then the relevant SFX.

  • Throw SFX – Afflict bonus on “floating/thrown” complications.
  • Slam
  • Crush  SFX = If target has Armour durability, step down their die by two steps.
  • Warp
  • Shockwave: SFX =Area affect. Does work against shielded targets.
  • Charge (Melee Attack)

Tech Powers

 Tech abilities have the following SFX and Limits:

  •  No Tech Power can be used in 2 consecutive turns.
  • Tech powers do not work on shielded targets. (unless stated)
  • SFX – shutdown. Shutdown a power for 1PP. Regain on an opportunity or at a transistion scene.

Tech Powers

Base POWERS

  •  
  • Damping              = Energy Control
  • AI Hacking           = Tech control
  • Tech Shield          = Durability
  • Stealth Field         = Invisibility
  • Combat Drone     = Sorcery    SFX – Create a “combat drone asset” and step up by one die.

Attack Powers

Each of the following is a variation on Tech Attack. Anyone who can has one can take Tech attack and then the relevant SFX.

  • Overload
    •  SFX – Step up effect die by one against synthetics or two if causing shield stress.
    • Limit – Step down effect die by one against non-synthetics.
  • Energy Drain
    • SFX – any stress done can be used to remove user’s shield stress, or to create a “boosted shields” asset.
    • Limit – only effective against shielded targets.
  • Sabotage
    • SFX – Afflict – step up Effect die to place “weapon malfunction” complication OR pay 1PP to remove weapons with the gear limit.
    • Limit – cannot work against targets without modern weaponry, or synthetics.
  • Neural Shock (does mental damage)
  • Incinerate
    • SFX – Step up damage against targets with armor durability. 
  • Cryo Blast
    • SFX – Step up complication of “frozen” placed on target.

 

Combat Powers

All combat powers have limit:

  • recharge time of one round in between uses.
  • Some Only work with specific weapon. If that dice is not rolled in the power cannot be used.
  • Carnage – Attack –Shotgun
  • Overkill – attack –          Assault rifle / SMG
  • Immunity / Fortification = Durability
  • Adrenaline Rush = Reflexes
  • Marksman – attack,       Pistol/Heavy Pistol/Sniper-Rifle
  • Assassination – Attack, Sniper rifle
  • Concussive Shot – Attack, Shotgun/AssaultRifle

 

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