Biotic Powers
All biotic Powers have the following limits and SFX:
- No Biotic Power can be used in 2 consecutive turns.
- Biotic powers do not work on shielded targets. (unless stated)
- SFX – shutdown. Shutdown a power for 1PP. Regain on an opportunity or at a transistion scene.
Biotic abilities
Base POWERS
- Biotic Control = Kinetic Control
- Dominate = Mind control
- Mind Reading = Telepathy
- Barrier = Durability
- Levitate = Movement (levitate)
SFX
- Lift / Pull – Afflict bonus on “floating” complications
- Singularity – Area Attack.
- Stasis – Afflict bonus on “In Stasis” complications, but that can also be used as a defense by the target.
Attack Powers Each of the following is a variation on Biotic Attack. Anyone who can has one can take Biotic attack and then the relevant SFX.
- Throw SFX – Afflict bonus on “floating/thrown” complications.
- Slam
- Crush SFX = If target has Armour durability, step down their die by two steps.
- Warp
- Shockwave: SFX =Area affect. Does work against shielded targets.
- Charge (Melee Attack)
Tech Powers
Tech abilities have the following SFX and Limits:
- No Tech Power can be used in 2 consecutive turns.
- Tech powers do not work on shielded targets. (unless stated)
- SFX – shutdown. Shutdown a power for 1PP. Regain on an opportunity or at a transistion scene.
Tech Powers
Base POWERS
- Damping = Energy Control
- AI Hacking = Tech control
- Tech Shield = Durability
- Stealth Field = Invisibility
- Combat Drone = Sorcery SFX – Create a “combat drone asset” and step up by one die.
Attack Powers
Each of the following is a variation on Tech Attack. Anyone who can has one can take Tech attack and then the relevant SFX.
- Overload
- SFX – Step up effect die by one against synthetics or two if causing shield stress.
- Limit – Step down effect die by one against non-synthetics.
- Energy Drain
- SFX – any stress done can be used to remove user’s shield stress, or to create a “boosted shields” asset.
- Limit – only effective against shielded targets.
- Sabotage
- SFX – Afflict – step up Effect die to place “weapon malfunction” complication OR pay 1PP to remove weapons with the gear limit.
- Limit – cannot work against targets without modern weaponry, or synthetics.
- Neural Shock (does mental damage)
- Incinerate
- SFX – Step up damage against targets with armor durability.
- Cryo Blast
- SFX – Step up complication of “frozen” placed on target.
Combat Powers
All combat powers have limit:
- recharge time of one round in between uses.
- Some Only work with specific weapon. If that dice is not rolled in the power cannot be used.
- Carnage – Attack –Shotgun
- Overkill – attack – Assault rifle / SMG
- Immunity / Fortification = Durability
- Adrenaline Rush = Reflexes
- Marksman – attack, Pistol/Heavy Pistol/Sniper-Rifle
- Assassination – Attack, Sniper rifle
- Concussive Shot – Attack, Shotgun/AssaultRifle